You begin each run with a melee and AOE/range weapon that is randomly generated. Combat follows simple hack-and-slash mechanics, with only three buttons necessary for combat: a melee attack, AOE/range attack, and dodge/roll. These branching pathways and different enemy distributions make each run feel fresh and allow you to gather specific resources you need for your cult. Each pathway will have different symbols that represent what the major reward is for each section in the region, such as a sword representing new weapon options, or a person symbolizing the potential to rescue a potential follower. Fortunately, each run is on average around ten minutes and is procedurally generated, mixing up the enemy distribution, as well as changing up the different pathways that you can take. To fight the Bishop for the corresponding region, you will have to make multiple runs through that region, at which point, a door unlocks the final boss arena. This is where you will also gather resources and followers as you traverse through these dangerous areas, fighting a multitude of Old Faith cultists and a diverse array of monsters. The Old Faith consists of four main dungeons, each housing one of the four Bishops, and are unlocked after obtaining a certain number of followers. Your time in Cult of the Lamb is spent managing your cult and fighting your way through the Old Faith. There are a couple of other areas available to complete side quests, which adds another layer to the game as well as a valuable use of time. There is also a walking fish named The Fisherman, who teaches you how to fish (messed up, right?), which can be gathered as food for your followers. He initially guides you, but then travels to his isolated shack where you can play dice with him and earn coins from winning. In the beginning, you meet Ratau, who was the former cult leader. While the story is not complex, there is a surprising amount of activities and mini-games outside of your cult and the combat area. This blend of humor almost feels like it was made for me. Part of taking care of your followers is cleaning up their poop, which you can use to fertilize plants, or you can feed them a piping bowl of poop. Other times, the humor can be over the top and immature, in a good way. And I do not know what it says about me, but something is satisfying about sacrificing one of your cute little followers. The overall premise of the game has a dark sense of humor, with adorable, chibi-style critters partaking in a demonic, evil cult. While I am someone who enjoys a great story, I appreciated that this game did not take itself seriously, taking a humorous tone surrounded by a dark theme. And while it was not exactly what I expected, it surely was a game I enjoyed and has made me a believer in the rogue-lite genre.Ĭult of the Lamb does not try to be a narrative-driven game, providing only a straightforward storyline of killing the four Bishops to free The One Who Waits. Having said that, when I saw the cute, yet devilish, art style of Cult of the Lamb from developer Massive Monster, I finally had to give the rogue-lite genre a chance. As someone who has little time to play games, the idea of having to restart an entire area after making so much progress felt like a waste of time, even if each area is procedurally-generated and feels different. For myself, it is the latter when it comes to the roguelike/rogue-lite genre. Whether it be they have given it the old college try and it was not for them, or they get turned off by the idea of something and have never given it a chance. Almost everyone who plays video games has at least one genre that just hearing its name will turn them off of a game immediately.
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